using UnityEngine;

namespace CinemaDirector
{
	[CutsceneItem("Debug", "Log Message")]
	public class DebugLogMessageEvent : CinemaGlobalEvent
	{
		public string message = "Log Message";

		public override void Trigger()
		{
			Debug.Log(message);
		}

		public override void Reverse()
		{
			Debug.Log(string.Format("Reverse: {0}", message));
		}
	}
}
